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GameMaker Programming By Example - ebook
GameMaker Programming By Example - ebook
This book is excellent resource for developers with any level of experience of GameMaker. At the start, we’ll provide an overview of the basic use of GameMaker: Studio, and show you how to set up a basic game where you handle input and collisions in a top-down perspective game.
We continue on to showcase its more advanced features via six different example projects. The first example game demonstrates platforming with file I/O, followed by animation, views, and multiplayer networking. The next game illustrates AI and particle systems, while the final one will get you started with the built-in Box2D physics engine. By the end of this book, you have mastered lots of powerful techniques that can be utilized in various 2D games.
Kategoria: | Programowanie |
Język: | Angielski |
Zabezpieczenie: |
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ISBN: | 978-1-78588-847-2 |
Rozmiar pliku: | 2,9 MB |