Steam Lessons - ebook
Steam Lessons - ebook
Steam Lessons is a unique book presenting huge education opportunities in the STEAM model. This is a book that shows how to educate the competences of the future. This is a realistic book, set in the realities of life. Pupils took an active part in its creation. It is a book about children created by children. It presents the global trend in education developing around 20 years, a method that combines five main areas in the didactic processes: science, technology, engineering, art and mathematics. It puts the student in the role of a researcher, discoverer, designer and performer who uses science, technology, engineering, art and mathematics to create own solutions, projects and innovations.
The book contains a theoretical introduction to the subject of STEAM, the results of the STEAM study, the opinions of teachers and experts already using STEAM in their didactic work and eighteen original scenarios of STEAM classes tested in practice.
STEAM Lessons are not only the first in Poland, but also the first book in Europe dedicated to the STEAM methodology.
Kategoria: | Inne |
Język: | Angielski |
Zabezpieczenie: |
Watermark
|
ISBN: | 978-83-63732-04-2 |
Rozmiar pliku: | 3,3 MB |
FRAGMENT KSIĄŻKI
Year 2017 was the year of the hedgehog. I was fascinated with the idea of rescuing hedgehogs after accidents. That is why during all the conferences that I attended, I presented Polish STEAM project in which students created a system for 3D printing of artificial limbs for hedgehogs that allowed the animals to go back to normal functioning in their natural habitat. My fascination with hedgehogs was so great that when my daughter was born, she reminded me of a little hedgehog - and that is how her nickname was created. A year has passed and little Nel still goes by “Jeżyk” or “Jeżynka” (Polish for little hedgehog). In 2017 I got to know a lot of other STEAM projects, for example a project entitled “Bird Feeding System.” In that project, students were presented with the following task: design a bird feeding system in the school’s garden. In the first year of the project, which was carried out during science lessons, students learned about bird species living in the garden. They observed them, recorded their behaviour in their natural habitat, learned about their life and eating behaviour. Then, students designed a wooden box in the technical workshop, which served as a prototype of the bird feeder. Using Arduino blocks, they were able to design a bird feeding system that provided appropriate doses of seeds from a dispenser that could be installed in any part of the box. The seeds were then transferred into a bowl placed inside the box. Students tested the prototype in the garden, observed how birds used it, and then made amendments. After that, the prototype was replicated on a 3D printer. Examples of other interesting projects that I encountered are: an automatic watering system for classroom plants, a project entitled the Warsaw songs, a project called painting with robots, and another one called robotic theatre. Influential situations and interesting people like Katarzyna Trojańska, the co-author of this book, inspired me to write it. Together with Kasia, after the first STEAM workshop that we run in 2017, we started looking for a way to create a book. We wanted it to be handy, with a short theoretical introduction and lesson plans that were verified beforehand. We have created lesson plans which we then tested in Kasia’s school and during various workshop activities. That is how this book, STEAM Lessons, came to life. We have incorporated in it a handful of inspirations and a set of STEAM lesson plans. All activities that we described in the book are carried out as part of STEAMPolska (STEAMPoland) project.About Authors
Marlena Plebańska – Precursor of the Polish e-education, specialising in knowledge management, e-learning and Design Thinking. Warsaw Technical University , North East Wales Institute of Higher Education and Warsaw School of Economics graduate. Expert in the field of distance learning as well as the usage of new media in education. Leader of Polish e-learning. Author of over one hundred science publications and several dozens of popular science publications in the field of e-education. From 17 years and inspirer, designer and strategist of e-learning solutions as well as knowledge management in many Polish enterprises, schools and NGOs. Leader and consultant of educational and e-learning projects. An active trainer and lecturer. A researcher in the Warsaw University, Vistula University.
More information:
www.marlenaplebanska.com
www.steampolska.pl
www.ekstra-klasa.pl
e-mail: [email protected]
Katarzyna Trojańska – Founder of Extra Class - the first Polish digi school in home education - a place where happy children can develop the competences of the future with the support of new technologies. Previously, a teacher and a vice director in a primary school. Author of numerous pedagogical innovations and an innovative concept of open education. Propagator of STEAM education. Author of publications, including the magazine "Sygnał", "Mam Dziecko w Szkole", "Meritum". Educator on multidirectional education (pedagogical therapist, special educator, oligophrenopedagogist, neuropedagogist, glottodidactics, early childhood education teacher). Has been actively working with children for 11 years.